3D Generalist

Employer

Job Description

We are looking for an experienced 3D Generalist to join our team developing Virtual Reality projects.

The position we're offering is remote, and initially temporary with the possibility of becoming a permanent member of our team. We're looking for someone to start ASAP. You'll be working on a jungle scene with some buildings scattered around, and possibly on some character work as well.



  • Portfolio should demonstrate your approach to creating realistic, real-time characters for low-poly budgets around 10-20k triangles. Ideally much lower, but don't let that stop you. Examples showcasing character topology, clothes, and texture maps are essential. Clothes, rigs, and hair cards are a bonus.


  • Similarly, you should be just as comfortable creating realistic environments as you are at creating characters. Environment art examples would ideally display game-ready assets such as buildings, modular assets, trim sheets, atlases, billboards, and foliage.


  • Assets small and large are essential for our 3D project, so understanding of general asset production and optimisation workflows is highly important. Working with our team could involve producing an asset from scratch, or making some quick adjustments to already existing ones. Understanding of high-to-low workflow is mandatory. You should be fluent in 3d modelling, retopology, baking and texturing assets in PBR, as well as sometimes making the best that you can out of a simple geometry and a texture map to fit VR performance requirements.


The importance of your portfolio displaying technical aspects of your work can not be understated. It must contain examples of at least topology and textures maps from the categories listed above.



You will be working alongside experienced Unity developers, so you don’t need to be a Unity developer. However, prior experience of working on Unity projects, and understanding the end to end process of getting game-ready content into Unity is a requirement. You should know the tricks of the trade in order to get good looking 3D content working well, without requiring a super computer to render it at 90fps.


Generally speaking, we are looking for individuals with high technical expertise, as well as a deep understanding of 3D and art, due to the nature of VR Generalist role. While skills such as MoCap experience may be desirable, they are not necessarily required to be considered for the position. So, if you have not had experience with a particular aspect of 3D, do not worry; we still encourage you to apply.