We are looking for an experienced 3D Generalist to join our team developing Virtual Reality projects.
The position we're offering is remote, and initially temporary with the possibility of becoming a permanent member of our team. We're looking for someone to start ASAP. You'll be working on a jungle scene with some buildings scattered around, and possibly on some character work as well.
The importance of your portfolio displaying technical aspects of your work can not be understated. It must contain examples of at least topology and textures maps from the categories listed above.
You will be working alongside experienced Unity developers, so you don’t need to be a Unity developer. However, prior experience of working on Unity projects, and understanding the end to end process of getting game-ready content into Unity is a requirement. You should know the tricks of the trade in order to get good looking 3D content working well, without requiring a super computer to render it at 90fps.
Generally speaking, we are looking for individuals with high technical expertise, as well as a deep understanding of 3D and art, due to the nature of VR Generalist role. While skills such as MoCap experience may be desirable, they are not necessarily required to be considered for the position. So, if you have not had experience with a particular aspect of 3D, do not worry; we still encourage you to apply.