As an Art Director, you will work with leadership to provide artistic direction across numerous workstreams. You will collaborate with product designers, technical artists, artists, and engineers to understand what capabilities are on the technological horizon and demonstrate what is possible through well-crafted visuals and functional demos to shippable experiences.
Problem-solving, prototyping, and creative exploration come second nature to you and are evident in your skills, past projects, and the breadth of successes that have marked your career. You are curious about and engage with emerging technologies and have your hand on the pulse of all things AR, VR, MR, and XR. You are interested in how new technologies enable new means of self-expression to a Meta-scale audience through a highly polished aesthetic lens.
Guide the understanding of technical capabilities and constraints and the creativity to imagine new uses for them.
Drive projects from start to finish that is both highly creative and technical in nature, including proposals, pitches, creative concepts, prototyping, and implementation, individually or as part of a team.
Communicate project direction and strategy to internal partners.
Coach internal partners on technical constraints and creative concepts.
Anticipating problems that may put a project at risk and implementing solutions.
Experience creating AR/VR, mobile apps, and interactive installations
Strong artistic skills and design aesthetic.
Ability to design and build systems using 3D tools (e.g. Blender, Maya, Houdini, Unity, Unreal, Spark AR)
Has experience in designing, prototyping, and constructing visual/motion systems, both independently and as part of a team.
Excellent communication and presentation skills.
Ability to build compelling prototypes.
Strong leadership and interpersonal skills.
Resilience under pressure and tight deadlines
Familiarity with Spark AR and Unity
May have experience with procedural artwork generation.