Job Description
Summary
We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, Apple Watch, and Air Pods as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. The same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it!
Apple’s Technology Development Group group is looking for an Audio Experience & Prototyping Engineer to help prototype and define the future of interactive spatial audio UI and UX paradigms. This engineer will work closely with the acoustic design, audio software, product design, experience prototyping, and other teams to design and build rapid prototype and shipping interactive spatial audio experiences that will be used by Apple’s customers across the globe.
Key Qualifications
Strong understanding of interactive spatial audio experiences & design aesthetics
Experience writing audio-centric applications and experiences using RealityKit, AVAudioEngine, Unity, Unreal Engine, FMOD, WWISE, or other equivalent interactive spatial audio platforms
Excellent communication skills and experience with executive presentations
Description
Collaborating with Apple design teams on new audio technology explorations
Independently proposing & developing audio technology demos
Designing & mixing sound for interactive experiences
Writing iOS / macOS applications & frameworks to support technology demonstrations
Education & Experience
BS, MS or PhD - Computer Science, Electrical Engineering, Music Technology or equivalent professional experience
Additional Requirements
Experience in the following strongly preferred:
Swift / Objective-C / C++
Interactive sound experience design in a tool such as Max/SuperCollider/PureData
Audio signal processing or machine learning for audio purposes
Professional experience in technical sound design for games or art installations
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $130,000 and $242,000, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Role Number: 200443453