AR/VR Input UI Engineer

Employer

Job Description


Summary

We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways! The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. And the same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it.


The Technology Development Group (TDG) is seeking a Software Engineer to help architect and implement User Input and Interaction UI experiences that live at the core of our groundbreaking AR/VR platform. This engineer will work in a highly collaborative team contributing to multiple layers of the input and interaction UI stack, while working closely with organizations across Apple (Human Interface, Frameworks, etc.).


Key Qualifications

Experience shipping applications for Apple platforms (macOS, iOS, iPadOS, tvOS, watchOS)


Strong command of object-oriented programming (Objective-C / Swift / C++)


Strong Computer Science fundamentals


Detail-oriented approach to creating user interfaces from design/experience specifications


Excellent verbal and written communication skills


Description

As a member of our team, you will help drive the architecture and implementation of UI experiences that will enable productivity for all of our users. These UI experiences are at the core of our product, and building high-quality software is paramount. You will work closely with a variety of teams including designers, quality engineers, framework engineers, and more to prototype, evaluate, and deliver features that will surprise and delight millions of customers every day.


The ideal candidate is comfortable working in a fast-paced and collaborative environment with shifting goals and priorities. The ideal candidate can think outside the box to solve incredibly challenging and interesting problems in the AR/VR space.


Education & Experience

BS/MS in Computer Science OR equivalent degree with at least 3 years of experience


Additional Requirements

- Experience with AppKit and/or UIKit

- Experience with Apple testing frameworks (e.g. XCTest)

- Experience creating AR/VR input experiences


Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $130,000 and $242,000, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.


Role Number: 200411513