Job Description
3 D Artist
My client is looking for a 3D Artist who is skilled in creating three-dimensional models, artwork, animations and effects to be utilised in a variety of creative projects. You will partner closely with our Design & Engineering teams to define and develop content in modern real-time environments through exploring, creating art pipelines, and building assets that help teams execute designs that will define the future of AR/VR. Our creative teams, spread across several exciting locations, are focused on creating content that invites users to engage in immersive, real-time experiences.
Job responsibilities include, but are not limited to:
- Developing high quality, photorealistic rendering for product animation.
- Create concept art and storyboard.
- Possible to work in different sector upon request (modeling, animating, lighting etc.)
- Tight schedule and revisions are expected.
Basic Qualifications (Required Skills And Abilities)
- Proficient with at least one major 3D package like Blender, 3DS Max, or Maya.
- Proficient at 3D sculpting, retopologizing, UV & texturing assets from reference or concept art.
- Ability to create both high and low poly models, rip clean normal maps from high poly assets.
- Solid understanding of UV layout for efficient texture usage and light-maps.
- Solid knowledge of PBR material authoring tools (Substance Painter or Quixel Suite).
- Experience with polygonal optimization and LOD creation.
- Experience with asset pipeline, integrating 3D models, textures etc. into Unity 3D.
- Experience with simple video compositing (Combine 3D & 2D elements or animation into a video).
- Strong attention to detail, good communication skills, and a proactive nature.
- Ability to work in a team and to integrate director feedback quickly.
- Flexible to changes in production and able to shift focus between a range of tasks.
- Ability to finish tasks within a given timeframe.
Preferred Qualification
- Any experience creating content for VR.
- UX/UI skills for VR/AR a plus!
- Scripting experience in JavaScript, C#, or LUA.
- Digital sculpting using ZBrush or Mudbox.
- Rigging and animation skills in Maya, After Effects or Motionbuilder.
- Unreal Engine, Steam Workshop or Source2 experience.
Please send your CV directly to [email protected]