Technical Artist

Employer

Job Description

Approved Remote Locations: Denver, CO, New York, NY, Houston, TX, Los Angeles, CA, and San Diego, CA


We're looking for an experienced Rigging Technical Artist to join our XR People Experiences team to work closely with designers, engineers, and other technical artists, to bring XR experiences to life for all our AR/VR users across the globe

Technical Artist - Rigging/Pipeline


Create tools to streamline rigging workflows

Help create well-architected and scalable rigging systems

Contribute to and help maintain a wide array of existing workflows and tools

Partner closely with art and engineering teams to define and develop content in modern real-time environments.

Design, manage and maintain the pipeline from artists and designers through to deployment

Quickly solve issues with your cross-functional leads

Ability to collaborate and iterate based on the team's needs


Minimum Qualifications

  • 6+ years of experience rigging characters in Maya
  • Experience creating procedural rigging systems
  • Experience collaborating on multi-disciplinary teams
  • Experience communicating across team members including engineers and artists


Preferred Qualifications

  • Extensive Content development experience, including shipped AAA games and/or film
  • Virtual reality experience
  • Knowledge of emerging technologies
  • Experience with face tracking from video or similar technologies
  • Experience with high fidelity digital humans