Technical Artist V
-Fully Remote in Burlingame, CA (Bay Area), Denver, CO, New York, NY, Houston, TX, Los Angeles, CA, and San Diego, CA
Duration: 12 months with Possibility of Extensions!
Summary
A Technical Artist is the key bridge between artists and engineers, and Creative Engineering is currently looking for a passionate team member to closely work with a multidisciplinary team to build new cutting-edge social experiences in Augmented Reality.
In this role, you will be helping bring various AR experiences on our current and upcoming headsets.
Technical Artist, Reality Labs Responsibilities:
-Partner closely with the engineering and design teams to develop content for our current and future headsets.
-Implement runtime logic within a complex real-time environment with performance limitations in mind.
-Prototype, profile and optimize custom shaders.
-Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
-Triage incoming bugs for existing AR experiences, troubleshoot and implement solutions with the partnership of the engineering team.
-Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
-Thrive in a dynamic, fast-paced environment.
-Design, manage and maintain the pipeline from artists and designers through to deployment.
Minimum Qualifications:
-Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
-Experience with game/real-time profiling and optimization techniques.
-Experience with real-time scripting in a game engine, preferably Unity.
-Experience in shader languages (GLSL, ShaderLab, HLSL).
-Experience collaborating on multi-disciplinary teams.
-Experience communicating across team members including engineers and artists.
-Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
-Experience working with version control systems (Git, Perforce, etc.)
Preferred Qualifications (But Not Required!)
-Deep knowledge of low level real-time graphics pipeline concepts.
-Experience working in AR Frameworks (Spark/Snap/TikTok).
-Experience writing Javascript applications or games.
-Being passionate and informed about emerging technologies.
-Self-motivated, product thinking mindset.