Technical Artist

Employer

Job Description

Overview


- 3-5 years of experience with facilitating 3D assets and pipelines.

- 3-5 years’ experience using 3D asset tools and engines to create realistic, interactive AR/VR experiences (Unity, Reality Capture, Blender, Houdini, PhotoShop, etc).

- Real time experience – these techniques are interactive and intersect with he project

- 3-5 years’ experience in facilitating team progress and driving strategic project execution, preferably via 2+ years of work in project management and/or production (driving pipelines, goals, budgets, schedules, contracts, etc)

- Energetic about global collaboration on a flexible schedule (some days as early as 8AM Pacific Time).


Nice to Have


- Optimization: making things work under constraints (Not a VFX/consult with tons of memory budget and space, spend a lot of time thinking about how to make the memory as small as possible)

- Experience as a software engineer

- Good artistic background – hand modeling, 3D art

- Experience with 3D mesh reconstruction tools (such as Reality Capture) is a strong plus and work with such platforms will be required.


Day-to-Day


The Tech Art Lead drives our 3D asset pipeline for the Global Historical Archive (GHA). GHA enables people to defy distance and engage with heritage sites around the world in VR, on the web, and on other Metaverse channels. The teammate will work with global teammates to create and digitize assets for global sites, optimize and deploy assets onto Metaverse channels, and improve our pipeline over time. The work will be a mix of hands-on development and team facilitation. As a hands-on contributor, the teammate will develop and optimize assets such as site scans, 3D models, and more. As a facilitator, the teammate will collaboratively set and drive key results in our pipeline while also being a lead contributor to partnerships and strategic initiatives.