Job Description
Summary
The Interaction and Human Factors team is looking for a software prototyper to help research and build the next generation of sensor-based human-computer interactions. We are an eclectic group with backgrounds in human factors research, controls, signal processing, rapid prototyping, and more. As a member of this team, you will sit at the boundary between prototyping, research, and production - often switching rapidly between exploratory research and product-focused development to enable interaction concepts to make the leap from prototype to product.
Key Qualifications
Experience creating interactive prototypes or applications and iterating on ideas with designers, human researchers, and/or engineers
Strong expertise in an application programming language such as Swift, C#, Objective-C, etc.
Proficiency with scripting, data processing, data visualization and/or numerical analysis in Python, Ruby, or similar dynamically-typed language
Able to communicate clearly and collaborate with cross-functional teams
Excellent problem-solving and root cause analysis skills
(Preferred) Experience working with sensor data and instrumenting prototypes for data analysis
(Preferred) Familiarity with user research methods including qualitative and quantitative techniques
Description
You will investigate new technologies, prototype concepts, build frameworks for benchmarking human performance, and drive technical development needed to bring ideas to life. You are self-motivated, an excellent problem solver, and a fast learner. You are quick to forge relationships and comfortable with change and ambiguity. You have strong leadership skills and are passionate about envisioning and advocating for magical, usable, and ethically designed human-computer interactions.
While not required, any of the following will make you more effective in this role:
Experience developing software for Augmented Reality (AR) or Virtual Reality (VR)
Experience working with human researchers to establish critical research tracks, interpret results, and apply learnings to technical development
Experience developing iOS, watchOS, or macOS applications
Proficiency in UI/UX design including sketches, wireframes, and concept development in collaboration with multi-functional partners
Education & Experience
BS/MS in Computer Engineering/Computer Science, Interaction Design, Human Computer Interaction or related field
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $130,000 and $242,000, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Role Number: 200436123