Job Description
Job Overview:
Company: Meta, Reality Labs
Position: Character Rigger
Job Type: Contract (W2)
Location: Full-Remote (Need to be local to - Los Angeles OR New York City)
Summary:
We're looking for an experienced Rigging Technical Artist to join our VR Art team to work closely with designers, engineers, and other technical artists, to bring VR experiences to life for all our VR users across the globe.
Minimum Qualifications:
- 3+ years of experience rigging characters in Maya
- Experience creating procedural rigging systems
- Experience collaborating on multi-disciplinary teams
- Experience communicating across team members including engineers and artists
Nice-to-have (Not Required):
- Extensive Content development experience, including shipped AAA games and/or film
- Virtual reality experience
- Knowledge of emerging technologies
- Experience with face tracking from video or similar technologies
- Experience with high fidelity digital humans
Responsibilities:
- Rigging/Pipeline
- Create tools to streamline rigging workflows
- Help create well-architected and scalable rigging systems
- Contribute to and help maintain a wide array of existing workflows and tools
- Partner closely with art and engineering teams to define and develop content in modern real-time environments.
- Design, manage and maintain the pipeline from artists and designers through to deployment
- Quickly solve issues with your cross-functional leads
- Ability to collaborate and iterate based on the team's needs
Job Details:
- Must be local to: Los Angeles CA OR New York City
- Job Type: Contract (W2)
- Duration: 1-year w/ extensions up to 2 years