Technical Artist (100% Remote in Denver, NYC, Houston, LA, or Burlingame)

Employer

Job Description

Our Customer’s mission is to give people the power to build community and bring the world closer together. Through their family of apps and services, they are building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together.

Remote Options: The position is 100% remote to the locations below:
  • Denver, CO.
  • New York, NY.
  • Houston, TX.
  • Los Angeles, CA.
  • Burlingame, CA.
We are seeking a Technical Artist on a contract basis to help support our customer’s business needs. A Technical Artist is the key bridge between artists and engineers, and Creative Engineering and our customer is currently looking for a passionate team member to work closely with a multidisciplinary team to build new cutting-edge social experiences in Augmented Reality.

What You’ll Do
  • You will be helping bring various AR experiences to current and upcoming headsets.
  • Partner closely with the engineering and design teams to develop content for current and future headsets.
  • Implement runtime logic within a complex real-time environment with performance limitations in mind.
  • Prototype, profile and optimize custom shaders.
  • Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling, and texturing best practices.
  • Triage incoming bugs for existing AR experiences, troubleshoot, and implement solutions with the partnership of the engineering team.
  • Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
  • Thrive in a dynamic, fast-paced environment.
  • Design, manage and maintain the pipeline from artists and designers through to deployment.
Must-Haves
  • Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
  • Experience with game/real-time profiling and optimization techniques.
  • Experience with real-time scripting in a game engine, preferably Unity.
  • Experience in shader languages (GLSL, ShaderLab, HLSL).
  • Experience collaborating on multi-disciplinary teams.
  • Experience communicating across team members, including engineers and artists.
  • Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
  • Experience working with version control systems (Git, Perforce, etc.)
  • Deep knowledge of low-level real-time graphics pipeline concepts.
  • Experience working in AR Frameworks.
  • Experience writing Javascript applications or games.
  • Being passionate and informed about emerging technologies.
  • Self-motivated, product-thinking mindset.
Education
  • Bachelor's degree is preferred.
Hours & Location:
  • M-F, 40 hours/week. This role will be 100% remote, though candidates must be local to one of the cities noted above.
All applicants applying for U.S. job openings must be legally authorized to work in the United States and are required to have US residency at the time of application.

Perks are available through our 3rd Party Employer of Record (Available upon completion of waiting period for eligible engagements)
  • Health Benefits: Medical, Dental, Vision, 401k, FSA, Commuter Benefit Program
  • Accrued PTO: Up to 15 days per 12 months on assignment
  • New Child Benefit: Up to $4,000 for the birth or adoption of a child while on assignment (conditions apply)
Please note: In order to create a safe, productive work environment, our client is requiring all contractors to be fully vaccinated according to the CDC guidelines (please inform your employer if you need a medical or religious exemption). Prior to onboarding, contractors will be required to attest that they are fully vaccinated. Boosters are required to be received by March 28, 2022, or six months after receiving the final dose of the original vaccination series, whichever is later.