Position: Embedded glove user study SWE V
Team: Glove
Level: SWE V
Location: Redmond, WA
(must be local to go onsite - working with hardware in labs)
Duration: 12 months + extensions
Responsibilities:
● Work side by side with research scientists to enable a huge array of user studies that evaluate the perceptual effects of various AR/VR systems and features
● Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR software for advanced prototypes and user experiences
● Build software, tools, infrastructure, documentation and other systems that enable research scientists to be more effective and efficient
● Educate researchers and other team members on software engineering best practices, tips and techniques
● Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency
Required Qualifications:
● 5+ years experience with C++, including C++11 (and up) features and principles. Needs in depth knowledge of C++.
● 2+ years experience using game engine that is customizable (ie. Unreal or a company that used their own customizable game engine).
● 3+ years experience creating, extending, integrating and maintaining real-time 3D game engine systems such as graphics rendering, audio, physics, networking or animation
● Experience shipping one or more products using standard software development toolsets such as source control and continuous integration systems
Desired Qualifications:
● Experience developing AR/VR applications
● Experience with 3D math and linear algebra
● Experience integrating third-party hardware and custom SDKs into existing engines