Job Description
- Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
- Manage external vendors and provide feedback on externally developed projects.
- Work with engineers and technical artists to inform asset creation pipelines.
- Asset optimization - topology reduction, draw call reduction, texture baking, etc.
- Work closely with engineers to implement interactive objects and systems.
- Quickly solve issues with your cross-functional peers.
- Collaborate and iterate based on the team's needs.
- Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
- Demonstrates strong time management and prioritization skills.
- Partner closely with the engineering and design teams to define and develop prototypes and polished content in Unity, Unreal, VR Shell, and proprietary VR world-building tools.
- Responsible for outlining asset authoring guidelines, process and pipeline as needed.
- Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.