XR Software Engineer

Employer

Job Description

Current Employees:

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Transforming Lives

The University of Miami is among the top research universities and academic medical centers in the nation, and one of the largest private employers in South Florida.

With more than 16,000 faculty and staff, the University strives for excellence, and is driven by a powerful mission to transform and impact the lives of its students, patients, members of the community, and people across the globe.

The University is committed to fostering a culture of belonging, where everyone feels valued and has the opportunity to add value. Through values of Diversity, Integrity, Responsibility, Excellence, Compassion, Creativity, and Teamwork (DIRECCT) the U community works together to create an environment driven by purpose, excellence, community, and service.

The Miami Institute for Data Science and Computing (IDSC) has an exciting job opportunity for an XR Software Engineer to work at the Coral Gables Campus. We are seeking someone who is passionate about creating stunning XR experiences.

Core Job Summary

The XR Software Engineer designs, develops, supports and maintains Augmented and Virtual Reality (XR) experience and applications. The XR Software Engineer works closely with the director, faculty, and students at the Digital Twins Lab. The ideal candidate is proactive, has a thirst for knowledge, excited about working in an academic environment in a R1 research institution and a supportive work ethic.

Core Job Functions
  • Communicates and coordinates with Principal Investigator (PI’s) during the analysis, definition, and development phases.
  • Manages and mentors a student workforce.
  • Recognizes and identifies potential areas where existing policies and procedures require change or where new ones need to be developed.
  • Applies independent judgment and discretion in coordinating, developing, and designing computerized information systems solutions for business, engineering, or scientific problems.
  • Defines and develops practical information system specifications utilizing pseudo-code, flowcharts, block diagrams, charts, and layouts.
  • Conceives, creates, develops, establishes, and publishes new programming techniques, methods, procedures, approaches, and standards working with basic and advanced applications system design techniques and methodologies.
  • Confers with end users and studies systems flow, data usage, and manual or automated processes to identify ineffective or inefficient systems.
  • Communicates and coordinates with customers during the analysis, definition, and development phases.
  • Maintains awareness of state-of-the-art development tools, programming techniques, and computing equipment.
  • Participates in certain aspects of end user consulting, systems analysis, systems design, and vendor contracts.
  • Recognizes and identifies potential areas where existing policies and procedures require change or where new ones need to be developed.
  • Adheres to University and unit-level policies and procedures and safeguards University assets.

This list of duties and responsibilities is not intended to be all-inclusive and may be expanded to include other duties or responsibilities as necessary.

Core Qualifications

Education:

Bachelor’s Degree in Computer Science, Software Engineering, or related field is required. Master’s Degree in relevant field preferred.

Experience:

Minimum 2 years of relevant experience developing XR applications, video games, or equivalent educational experience with significant experience and proficiency working with the Unity game engine. Any appropriate combination of relevant education/or work experience may be considered.

Knowledge, Skills and Attitudes:
  • Deep knowledge and experience developing VR applications using Unity (Unreal 3D is a bonus)
  • Experience building and deploying responsive, visual, interactive user interfaces.
  • Experience working with 3D models, textures, materials, animation.
  • Experience with Blender or other 3D rendering tools.
  • Experience working on small- and large-scale projects, and source control systems such as git/plastic SCM in a multi developer team environment.
  • Strong C# object-oriented programming and scripting language skills
  • Strong 3D math and vector operation skills.
  • Ability to understand and work with shaders and graphic pipelines is a bonus.
  • Skill in collecting, organizing, and analyzing data.
  • Ability to recognize, analyze, and creatively solve a variety of problems.
  • Ability to exercise sound judgment in making critical decisions.
  • Strong and effective inter-personal and communication skills.
  • Ability to interact professionally with a diverse group of collaborators and staff.
  • Must be able to assess, organize and prioritize multiple tasks and projects.

The University of Miami is an Equal Opportunity Employer - Females/Minorities/Protected Veterans/Individuals with Disabilities are encouraged to apply. Applicants and employees are protected from discrimination based on certain categories protected by Federal law. Click here for additional information.

Job Status:

Full time

Employee Type:

Staff

Pay Grade:

i106