Research Engineer, Virtual Reality Center, PSS4 (FT Temp)

Employer

Job Description

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The Hiring Company Virtual Reality (VR) Center is responsible for researching, designing, and developing computer graphics visualizations and simulations for sponsors and clients. Through the use of 3-D modeling, animation, and programming, the lab provides architectural walkthroughs, simulations of physical systems, educational entertainment software and novel virtual reality, augmented reality, and mixed reality environments. The VR Center actively supports faculty, undergraduates, graduate and post-doctoral students in research and discovery, as well as commercialization of their discoveries for the public benefit while supporting the goals and mission of Hiring Company.

With the rapid growth in funded research projects occurring within the Virtual Reality Center (with locations at the South Jersey Technology Park on the West Campus of Hiring Company and the Joint Health Sciences Center in Camden), a research engineer dedicated to technical support is necessary to maintain the existing virtual / mixed reality systems, work with representatives from sponsored projects, and lead teams of undergraduate and graduate students. This person will be responsible for designing and developing applications for sponsored research and interfacing directly with sponsor point(s)-of-contact. All of this will ultimately ensure the successful completion of funded research projects, creating engaging and thought-proving VR/AR/MR applications that fulfill requires laid out by sponsors, and attract and solidify future opportunities.

Multiple faculty members are associated with the VR Center. In addition, the Center employs post-doctoral associates, and graduate and undergraduate students.

This position is grant funded and directly reports to the Director of the Rowan Virtual Reality Center.

Position Responsibilities
  • Interfaces with faculty, staff, and students in supporting sponsored research projects in the VR Center
  • Manages state and federal infrastructure investment in the VR Center labs at the SJTP and JHSC including the C-10 and C-4 virtual reality environments
  • Assists with day-to-day operations of the VR Center including hardware and software maintenance and support visitors to the facility
  • Ensures that the VR Center hardware is operational and current, working with the VR Center Budget Coordinator to purchase necessary equipment
  • Checks for periodic software upgrades, coordinates on purchase, installation, and maintenance of software
  • Maintains the general environments of the VR Center in an appropriate condition, accounting for safety and security of the occupants and vi7sitors
  • Coordinates with various divisions and units on campus to accommodate visitors and provides demonstrations for specific and University-wide events
  • Promotes the University through the VR Center to internal and external stakeholders
  • Work location moves between the South Jersey Technology Park and Joint Health Sciences Center locations during the week
Qualifications
  • Bachelor’s degree in electrical & computer engineering or related field with experience in developing virtual reality simulations for both head-mounted and walk-in VR systems
  • One (1) year of professional experience
  • Strong understanding of real-time computer graphics, 3D-modeling, texturing, and animation
  • Experience in supporting sponsored projects with wide spectrum of applications and clients in a multidisciplinary environment
  • Experience in working with teams of graduate and undergraduate students
  • Experience with game design and pipeline
  • In-depth experience in maintenance and troubleshooting for virtual / mixed reality hardware and software
  • Excellent oral and written communication skills
  • Ability to be a team player and build effective working relationships with faculty, professional staff, and administrators
Preferred
  • 3+ years’ experience with the Unity Engine, specifically targeting 3D and PC platforms
  • 2+ years’ experience with Substance Painter and the texturing pipeline for physically based shaders in Unity
  • 3+ years’ experience using 3D modeling, unwrapping applications such as Blender, Maya, or 3DS Max
Note

Candidates must be legally authorized to work in the US, and the university will not sponsor an applicant for a work visa for this position.

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