Job Description
Qualifications
- A great portfolio featuring immersive technology (AR, VR, interactive designs or real time graphics)
- 3+ years experience in immersive design and engineering, real-time graphics rendering, or gameplay development
- Strong understanding and hands-on experiences of asset, scripting, shader, real-time rendering pipeline
Preferred skills
- Solid background in designing, programming, and prototyping using real-time 3D engines, including but not limited to Unity, Unreal, OpenFrameworks, Processing, Cinder, Three.js and WebGL/OpenGL
- Solid understanding of 8th Wall and A-Frame.
- Passionate about augmented reality, as well as creating the most fun, original and creative ideas and experiences
- Ability to create your own animated assets in Maya or 3ds Max is optional
- Knowledge of asset creation tools (Blender, Z-brush, Houdini, Substance Designer, Marvelous Designer, etc.)
- Demonstrable aesthetic judgement, a clear understanding of light, color, and motion
- Scripting language experience (C, Lua, JavaScript or Python) is preferred
- Knowledge of computer graphics and GLSL is preferred
- Ability to accomplish large tasks