Job Description
We are hiring for an Unity Engineer for a cutting edge media entertainment company. If you are ready to create an impact in a collaborative and fast-paced environment, this could be a great opportunity for you!
STAND 8 provides end to end IT solutions to enterprise partners across the United States and with offices in LA, Atlanta, New York, Raleigh, and more.
Responsibilities
- 3D Application development experience with Unity3D and C#.
- Create consumer faced products in Gaming and Streaming areas.
- Work on multiple platforms like Mobile or Desktop or Web using multiple platform solution like Flutter or Native platform solution like Kotlin/Swift/C#/C++
- Work and collaborate in teams with engineers, testers, product managers, 3d Artists etc.
- Work in an Agile, iterative development process
- Familiar with Jira, Confluence tools and communicate tasking estimation and progress regularly to a project manager, Scrum Master
- Be capable of committing to deliver timely results
Minimum Qualifications
- 3+ years as a Unity C# engineer
- Familiarity with technologies for developing immersive experience with VR devices
- Understand how to write clean and testable code
- Familiarity with debugging with VR/AR devices.
- Build data reporting tools or interfaces.
- Can work on a large scope VR project from start to finish.
- Be capable of being an owner of a specific component or feature.
- Have basic knowledge of 3D modeling with Blender or other softwares.
Preferred Qualification
- 5+ years of experience with Unity and C#.
- Experience in native mobile platform development like Android with Kotlin and IOS with Swift.
- Experience in native TV platform application development like Roku/FireTV/TVOS/WebTV
- Experience in video player streaming in VR devices, familiar with HLS/Dash and DRM like Widevine/Playready.
- Experience in 3D modeling tools like Blender/Maya/3dsMax.
- Experience with projects that target high refresh rate performance.