AR/VR Graphics Systems Engineer

Employer

Job Description

Job Description

JOB TITLE: AR/VR Graphics Systems Engineer

LOCATION: Burlingame, CA

DURATION: 1 Year

Our client, a fortune 500 multi-national technology company is recruiting for an AR/VR Graphics Systems Engineer. If you meet the qualifications listed, please Apply Now! Or if you know of anyone in your network, please refer them to Ursus!

Summary

Our XR Tech team explores, develops, and delivers new cutting-edge technologies that serve as the foundation of current and future products. From mixed reality and human interactions to natural inputs and beyond, XR Tech is focused on taking new technologies from early concept to the product level, while iterating, prototyping, and realizing the human value and new experiences they open up.

The XR Graphics team aims to fully utilize the limited headset resources to deliver high visual quality and fidelity. As a Graphics Systems engineer supporting the XR Graphics team, you'll drive new rendering and image processing techniques that expand the usability of current and future AR/VR headsets. This includes defining visual requirements for future development, evaluating and informing existing prototype HW and SW efforts, and creating new programs - from inception to full production.

An ideal candidate is an engineer with a background in graphics, image processing, mobile systems and has the ability to work in a dynamic environment with vague requirements. A strong candidate will also have prior experience developing technologies from concept to a finished product, an eye for aesthetics, product details and user interface.

Responsibilities
  • Integrate existing systems and develop tools to maximize graphics quality and performance on mobile platforms
  • Automate processes and implement systems to ensure visual quality and performance
  • Collaborate with cross-functional teams to improve AR/VR products
Minimum Qualifications
  • 3+ years of experience with C/C++ and Python
  • 3+ years of experience in developing imaging algorithms / pipelines
  • 1+ years of experience in developing graphic-based applications / shaders
  • Bachelor's degree or equivalent experience in Computer Science or similar field
  • Ability to collaborate closely with graphics and software engineers as well as cross-functional team members
Preferred Qualifications
  • Experience with text rendering techniques
  • Experience in 3D Graphics pipelines using OpenGL or Vulkan
  • Experience in signal processing techniques for image / video reconstruction or compression
  • Experience with 3D game-engines
  • Experience with mobile CPU/GPU programming
  • Experience working on VR, AR and/or MR (mixed reality)
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