Software Engineer

Employer

Job Description

Must be a Permanent Resident or US Citizen

Cannot Sponsor. Cannot do C2C.


Software Engineer III

Redmond, WA


Summary:

At Reality Labs, our goal is to explore, concept, and design novel interfaces and hardware for the next generation of virtual, augmented, and mixed reality experiences. We are driving research towards a vision of an always-on AR device and accompanying wearables that support novel interaction and UX paradigms in performing dynamic, real-world tasks in natural environments. To this end, we are looking for a research engineer who can accelerate the team’s research engineering efforts.


Job Responsibilities:

Build, test, and refine novel interactive prototypes to advance the team’s research roadmap. Build and maintain software prototypes that use input from different device, server sources, and output.

Collaborate with researchers and engineers to build novel AR/VR prototypes and algorithms.

Collaborate with researchers to run experiments on interaction prototypes with end-users.


Basic qualifications:

Bachelor's or Master's degree in computer science or related fields.

2+ years of experience developing interactions and interfaces and/or building prototypes for end-users.

2+ years of experience building in Unity (and some experience developing for VR and C#).

2+ years of experience utilizing general software engineering skills, including debugging, version control, logging, documentation, code reviewing, etc.

Interpersonal skills, including cross-group collaboration and cross-culture collaboration.

Creativity, verbal and written communication skills, and problem-solving skills.

Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.


Preferred qualifications:

2+ years of experience programming in C++

2+ years of experience programming in Python

Experience building front ends in React.

Experience running user studies and analyzing data.

Experience working with sensors, wearable devices, input device signals/data, and basic machine learning.

Familiarity with AR/VR technologies.