Job Title: Graphics Software Engineer / Unity 3D Developer
Approved Remote Locations: Redmond, WA, Denver, CO, New York, NY, Houston, TX, Los Angeles, CA, and San Diego, CA
Duration: 12 months
Graphics APIs like OpenGL, Vulkan or Direct3D
Background in Unity or Unreal gaming engines with script and shader programming experience
amiliarity with modern Graphics Pipeline, software stack and performance profiling tools
Strong experience in 3D graphics development, execution and profiling
Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
We are currently seeking a contractor to help generate, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.
Key Responsibilities
Develop, modify, debug, profile AR software with by using Unity C# script and shader, with a focus on AR graphics workload and experiences
Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
Build automation framework for graphics system analysis
Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack
Minimum Qualifications
Background in Unity or Unreal gaming engines with script and shader programming experience
Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
Strong experience in 3D graphics development, execution and profiling
Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
BS in Computer Science/Engineering or equivalent
Preferred Qualifications
C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D
GPU Shader programming experience, like HLSL, GLSL, etc.
Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
Experience with analyzing graphics pipeline performance in mobile, PC or game console products
Background in Unity content generation pipeline
Ability to operate autonomously, with only high-level direction