Unity Developer

Employer

Job Description

Job Title: Graphics Software Engineer / Unity 3D Developer

Approved Remote Locations: Redmond, WA, Denver, CO, New York, NY, Houston, TX, Los Angeles, CA, and San Diego, CA

Duration: 12 months



Graphics APIs like OpenGL, Vulkan or Direct3D

Background in Unity or Unreal gaming engines with script and shader programming experience

amiliarity with modern Graphics Pipeline, software stack and performance profiling tools

Strong experience in 3D graphics development, execution and profiling

Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling


We are currently seeking a contractor to help generate, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.


Key Responsibilities

Develop, modify, debug, profile AR software with by using Unity C# script and shader, with a focus on AR graphics workload and experiences

Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices

Build automation framework for graphics system analysis

Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack


Minimum Qualifications

Background in Unity or Unreal gaming engines with script and shader programming experience

Familiarity with modern Graphics Pipeline, software stack and performance profiling tools

Strong experience in 3D graphics development, execution and profiling

Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling

Results oriented, self-motivated, proactive with demonstrated creative & critical thinking

BS in Computer Science/Engineering or equivalent


Preferred Qualifications

C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D

GPU Shader programming experience, like HLSL, GLSL, etc.

Experience with VR/AR development, like Oculus VR and Hololens AR apps and games

Experience with analyzing graphics pipeline performance in mobile, PC or game console products

Background in Unity content generation pipeline

Ability to operate autonomously, with only high-level direction